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Samples

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Samples

Postby SJD » Sun Mar 23, 2014 7:34 am

Hi Jerome,

After I studied a little this interesting language from "tao" documentation, I mean the best way to learn Ecere more would be from your samples, so I tried to compile a "piano" but I got i.a. this error:
... Couldn't open obj/debug.win32\EcereAudio.sym
Then I quickly found your solution at viewtopic.php?f=2&t=151&p=539&hilit=EcereAudio#p542
but when compiled that DLL I got other error:
Compiling...
alsa.ec
alsa.c
audio.ec
audio.c
dsound.ec
dsound.ec:778:30: error: unresolved identifier DS3DALG_DEFAULT; expected struct _GUID
dsound.ec:778:7: error: couldn't determine type of DS3DALG_DEFAULT

EcereAudio.dll (Debug) - 2 errors, no warning

So any help will be very appretiated :-)

Best Regards,
Svat
SJD
 
Posts: 9
Joined: Mon Oct 28, 2013 4:25 pm

Re: Samples

Postby jerome » Sun Mar 23, 2014 12:52 pm

Hi Svat,

You will need to add to either your global compilers settings or to the EcereAudio project additional include paths the path to the DirectX SDK headers.

You will find those in ecere-sdk/deps/DirectX-9.0/include/

Regards,

-Jerome
jerome
Site Admin
 
Posts: 623
Joined: Sat Jan 16, 2010 11:16 pm

Re: Samples

Postby SJD » Sun Mar 23, 2014 3:41 pm

Hi Jerome,

I'll try it soon - and thanks !

Best Regards,
Svat
SJD
 
Posts: 9
Joined: Mon Oct 28, 2013 4:25 pm


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