Search found 609 matches
- Wed Mar 24, 2010 1:08 pm
- Forum: Windows
- Topic: Getting the 0.44pre1 (Or latest git) SDK running on Windows
- Replies: 9
- Views: 60798
Re: Getting the 0.44pre1 SDK running on Windows
santy, The Ecere.epj project has various configurations which include various parts of the library. Right now you have the whole shabang, including the 3D stuff (a Direct3D 8, Direct3D 9, OpenGL engine!), drivers for DirectDraw, GDI, Console, printing...., builtin support for jpeg, gif, png, true ty...
- Wed Mar 24, 2010 11:08 am
- Forum: Windows
- Topic: Getting the 0.44pre1 (Or latest git) SDK running on Windows
- Replies: 9
- Views: 60798
Getting the 0.44pre1 (Or latest git) SDK running on Windows
... in 5 easy steps: - Install 0.43 with convenient installer for MinGW in default location (Program Files/Ecere SDK) - Go in Program files/Ecere SDK/mingw/bin and rename (or copy) make.exe to 'mingw32-make.exe' - Unpack the 0.44pre1 tar ball or - git clone git://github.com/ecere/sdk.git - Open com...
- Tue Mar 23, 2010 8:30 am
- Forum: General Help
- Topic: Incomplete Ecere Tao of Programming
- Replies: 3
- Views: 14028
Re: Incomplete Ecere Tao of Programming
Hi Goshi, welcome to Ecere! The rest of the Tao is not yet written. I hope to find time to write more of it in the future... In the meantime, please refer to the samples in the samples directory of the SDK for code examples, and in the relevant sections of this forums. You're also welcome to ask all...
- Mon Mar 22, 2010 11:02 am
- Forum: C/C++
- Topic: How to use .def file in ecere IDE
- Replies: 4
- Views: 32218
Re: How to use .def file in ecere IDE
It would indeed be a nice to have. I suggest you add a 'feature' request for it on Mantis. However since we generally use Ecere for writing cross-platform software, we usually do not come across these Windows specific issues of integrating with other MS software. Furthermore there are (sadly) more i...
- Sun Mar 21, 2010 4:20 pm
- Forum: GUI Toolkit & 2D Graphics
- Topic: Colors and Skins for GUI
- Replies: 2
- Views: 11656
Re: Colors and Skins for GUI
If you look under sdk/samples/gui/skinning you will find a sample project with 3 different skins... (Note that this is the current skinning system and we hope to have something much better in the future, but no ETA on when that will be). You basically need to define a class that inherits from Skin. ...
- Sat Mar 20, 2010 5:00 pm
- Forum: C/C++
- Topic: How to use .def file in ecere IDE
- Replies: 4
- Views: 32218
Re: How to use .def file in ecere IDE
Hi, Sorry I sort of didn't originally see this post. Although the IDE doesn't realy have special functionality for it, you should be able to specify a .def file by adding it to the 'Additional Libraries' box under the 'Linker' tab of the Project Settings dialogs (under Build tab). See: http://www.re...
- Thu Mar 18, 2010 3:33 pm
- Forum: General Discussion
- Topic: Google Summer of Code 2010
- Replies: 3
- Views: 28003
Re: Google Summer of Code 2010
Well folks, sorry to bring the bad news, but it seems that unfortunately we were not selected for GSoC 2010.
I'm hoping we'll still have a great Ecere Summer of Code with nice contributions
Cheers,
Jerome
I'm hoping we'll still have a great Ecere Summer of Code with nice contributions
Cheers,
Jerome
- Wed Mar 17, 2010 6:58 pm
- Forum: Networking
- Topic: Networking Objects
- Replies: 6
- Views: 42848
Re: Networking Objects
There is a Ecere networking quickstart guide on the wiki. There are some networking samples in the sdk/samples/net folder. For UDP sockets, take a look at UDPSample . For TCP/IP, go up one directory and look at the threads/threadsAndListBoxes sample. It teaches you threads, listboxes and sockets all...
- Wed Mar 17, 2010 6:38 pm
- Forum: GUI Toolkit & 2D Graphics
- Topic: Direct Blitting (Image Processing) and Saving Bitmaps
- Replies: 1
- Views: 10098
Re: Direct Blitting (Image Processing) and Saving Bitmaps
We don't see the declarations of pixels1 and pixels2 in the first code sample? And neither do I have any indication of what format the actual Bitmaps are in. Also note you can do to get syntax highlighting (Maybe I should make the Code button do that by default!) [quote="sacrebleu"]Please ...
- Wed Mar 17, 2010 6:32 pm
- Forum: 欢迎使用中文讨论
- Topic: 声音播放soundplay
- Replies: 1
- Views: 12211
Re: 声音播放soundplay
You might also want to take a look at the 'WavPlayer' sample in sdk/samples/audio
It uses the small cross-platform (so far Windows (DirectSound)/Linux (ALSA)) audio system which can be found in sdk/extras/audio
Cheers,
Jerome
It uses the small cross-platform (so far Windows (DirectSound)/Linux (ALSA)) audio system which can be found in sdk/extras/audio
Cheers,
Jerome